Where does the idea of creating the Brisca Tropical game come from?

Already starting the spread of COVID-19 in Puerto Rico, as we well know, many factors have made the day-to-day a little complicated. We cannot go freely to different places. Opportunities for fun or distraction as usual are limited, although for others they are not. The panorama is difficult but, as good Puerto Ricans, without a doubt we will be victorious from this. While all of this is going on, the ifIdea team, through its remote meetings, maintains its operations and constantly discusses what can be provided during these difficult times. Let it be seen that even in the crisis we continue to be proactive, resilient and optimistic. As we say in the good Puerto Rican:

Hay que meter mano!

Our CTO, Guillermo Ruiz, had been thinking about a virtual brisca game for a while. And what a better time than in these times. He tells Antonio about the idea of building this game and his reaction was:

Let's do it! 😱😬💪🏻🙌🏻👨🏻‍💻

We organize everything about the project and begin to work in parallel with the creation of the project. This has been 3 arduous weeks of planning, implementation, testing and deployment. 3 weeks to create the logic of the game, design the Boricua "style" cards, landing page of the game, tests ... a whole experience.

For reference, we began to develop the project from March 26 to April 15 (deployment day of the first version)

Challenges

Feature Priority

It sounds logical and more for us who design and develop web and mobile apps. And it's that, as we design and develop in-house projects, it happens that the emotion that project gives us brings us so many ideas that one would like to implement them, but is not a reality. As a sticker that Antonio has stuck on his laptop says:

Antonio laptop sticker

Solution and Benefits

Although we did not mention it as a challenge:

how the project is developed to avoid high operational costs and be able to provide the game completely free.

This boils down to using modern serverless technology. This technology allows us to treat infrastructure like code and focus only on the product. Most importantly, it reduces operational costs to a great extent. Here we give one of the reasons, and that is that if there are no transactions to the server, there is no cost or if there are they are negligible. Amazing, right? It is a super powerful tool, which as our CTO says,

"serverless takes it to the extreme."

You can learn more about the Brisca Tropical game at https://briscatropical.com or if you want to start playing, go to https://app.briscatropical.com

Guillermo and Antonio also recorded a podcast on Capeles Podcast talking about Brisca Tropical.

Go check it out at:

Apple: https://apple.co/2x812ER

Spotify: https://spoti.fi/2VBpSWR